Fun with Voxels

I was working on some extra code this afternoon and wanted to work on creating a good system for voxel world. Those that have played games like minecraft would currently be at home with what I currently have created. While creating a procedural world is not by any means new this day in age, I wanted to get my hands dirty again with C# and unity.

While it was fun I did have some flaws into my first few hours into the subject.

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The frames per second are a stunning 2-3 when I start pushing the block count up. Regardless though it was fun getting to this point, but I do feel like occlusion culling and mesh generation is going to be on my next to do list.