After reading online I have come to realize I had programmed the world ineffectively. The blocks are fine while I got the basics down, Though I am going to have to create a mesh generator that will create the mesh based on the arrays I have stored. In retrospect, I feel like I should have seen that coming but I am still amused in what I got done in just an hour.
Given my other commitments I am hoping to get the mesh generator done by the weekend. Regardless it should be fun building it!
I was working on some extra code this afternoon and wanted to work on creating a good system for voxel world. Those that have played games like minecraft would currently be at home with what I currently have created. While creating a procedural world is not by any means new this day in age, I wanted to get my hands dirty again with C# and unity.
While it was fun I did have some flaws into my first few hours into the subject.
The frames per second are a stunning 2-3 when I start pushing the block count up. Regardless though it was fun getting to this point, but I do feel like occlusion culling and mesh generation is going to be on my next to do list.