I created this small drone for a unity project I am working on. I wanted to see the difference the subdivisions would make on the small drone. Regardless I think this will be a good asset to use with several projects I am working with.
A program that allows you to see a small ecosystem at work. The rabbits were designed to move around and eat the apples that would fall to the ground. The apples would over time spawn in a radius around the trees but not inside of a certain radius. Everything in this program was made by hand including the models. While their diet and my artistic skills are in question, the effect was worth it.
After reading online I have come to realize I had programmed the world ineffectively. The blocks are fine while I got the basics down, Though I am going to have to create a mesh generator that will create the mesh based on the arrays I have stored. In retrospect, I feel like I should have seen that coming but I am still amused in what I got done in just an hour.
Given my other commitments I am hoping to get the mesh generator done by the weekend. Regardless it should be fun building it!
I was working on some extra code this afternoon and wanted to work on creating a good system for voxel world. Those that have played games like minecraft would currently be at home with what I currently have created. While creating a procedural world is not by any means new this day in age, I wanted to get my hands dirty again with C# and unity.
While it was fun I did have some flaws into my first few hours into the subject.
The frames per second are a stunning 2-3 when I start pushing the block count up. Regardless though it was fun getting to this point, but I do feel like occlusion culling and mesh generation is going to be on my next to do list.