Little more fun with blender. Honestly this was far easier to achieve then I was expecting.
A quick post from a project I did from a tutorial. I have never really focused on graphics of this type before. It was honestly a lot of fun.
When I was younger I use to draw pictures every day. The funny thing is over a span of several years around college I ended up not doing a lot of activities I use to enjoy. Gone were the days I looked at commander mark’s books and drew silly pictures of people and places.
I am looking into a new tutorial for making humanoid models, but I might stick with inorganic objects for a bit.
I am trying to allow one script to change it’s random number generator based on how many values are stored inside the Enum. This will never change during run time but will allow me to remove any magic bullets from the code it’s self. Luckily, the Enum is based on int so a .Length command will work.
private int enumlength = System.Enum.GetNames(typeof(TileType)).Length;
The end result will be Random.Range(0, getEnumLength()). If the Enum has two values it will end up returning either a 0 or a 1 value. I can then check on which conditions that will fall under in the following code. This will be perfect.
A program that allows you to see a small ecosystem at work. The rabbits were designed to move around and eat the apples that would fall to the ground. The apples would over time spawn in a radius around the trees but not inside of a certain radius. Everything in this program was made by hand including the models. While their diet and my artistic skills are in question, the effect was worth it.